Stances arrive on every hunt, the Stats panel was rebuilt to read like your Cyclopedia, and a batch of weapon perk values now match the game, past hunts included.
Open the Stats of a hunt and you want one answer: what did my setup actually give me? Until today the panel looked complete and was not. Your armor appeared nowhere. A skill line was sometimes your total and sometimes your gear alone, and both looked the same. An item that augments a spell showed the wiki's sentence instead of adding the number. And nothing told you any of it was missing.
Then the Vocation Adjustments gave every vocation Stances: a real part of how you hunt, on the same footing as gear, charms, preys and the Wheel. A Paladin in Sharpshooter has 32% more Distance Fighting, and Hunt Analyser did not know Sharpshooter existed.
This release fixes both. And while checking every number, we found weapon perk values we had wrong, and corrected them.
What's New?
A Stats panel that reads like your Cyclopedia
- Every number says where it came from. Magic Level +159 is no longer a mystery: +125 from your base skill, +3 from Enchanted Theurgic Amulet, +3 from Soulshanks, +2 from Charged Arcanomancer Sigil, and so on, one line per source. You can check it against your own client, line by line.
- Grouped the way the game groups them. Core Stats (hit points, mana, capacity, speed), then Combat Stats: attack, skills, leech, defence and resistances, with element icons.
- Your base skills and Loyalty count. Enter your base skills and your Loyalty Points once on the character, and every hunt you log adds them, Loyalty computed the way the client computes it. A skill you never entered says "Base skill not configured" instead of passing your gear off as your skill. One honest caveat: hunts you logged before your skills were recorded now use your character's current skills, so their totals are close, not exact. A blank line would have told you nothing at all.
- Defence Value and Attack Value, split into the part from your equipment and the part from your skill the way the Cyclopedia builds them, and your set's Armor Value.
- Resistances added up the way the game adds them, and a Monk's Mantra shown as what it is: a flat value like +23, not a percentage that does not exist in the game.
- Conditional Stats, finally separate. A bonus that only applies sometimes no longer sits beside the ones that always apply. It has its own card: by spell (your Wheel's Augmented and Revelation perks, item augments), by creature (your charms and preys, creature by creature), by damage type, and the situational effects that have no number at all. Energy Wave above adds your +55% Critical Extra Damage and the +8% your boots give that one spell, so you see the +63% that applies when you cast it. Below, against an Icecold Book, your Damage Boost prey adds its +25% to the same +55%, and every charm shows under the creature it is set on.
- Nothing dropped in silence. If an item, imbuement or perk carries text the app cannot read yet, it appears on its own card with the original wording, so you know it exists and can tell me.
- The same reading everywhere. Your Character Set cards use the same panel, and the Wheel's Perk summary is grouped the same way, with what each Augmented level actually does.
Stances
- Record the stance you hunted in, on the hunt form and on templates. The list shows only your character's vocation, two or three choices, each with its icon, its effect and its level requirement.
- A Sorcerer records two: an elemental stance and an Aura, the way the game lets you hold both. The Aura slot only offers Auras.
- On the hunt page, with its own words. Every stance shows what it does, so recording one is worth something even when it changes no total
- Counted in your numbers. Sharpshooter, Blood Rage, Protector and Virtue of Justice multiply your total skill, after your gear and the Wheel, the way the client does. Stances with other effects add their own lines: Master of Flames' +4% base damage on fire (+7% here, because the Wheel's Lord of Destruction raises it, as in the game), Blood Rage's and Protector's Damage Taken, the magic level Divine Defiance and Elemental Synthesis draw from a skill.
- Monks and Serene. A Monk hunting alone is always Serene, so a solo hunt shows the Serene figure. In a party the app cannot know, so it shows both, as in +128 (+138 Serene). That second number is not a guess: it is what we measured in the game, Fist Fighting 119 becoming 138.
- Your hunt keeps the numbers it was played with. Stances were rebalanced within weeks of release (Blood Rage went from 30% to 25%). The next change will not rewrite a hunt you already logged.
Weapon perks now match the game
Some perk numbers in Hunt Analyser changed today, and that includes hunts you logged before.
- Corrected values. Part of our weapon proficiency data came from a wiki in 2025 and had since been fixed there, and a few weapons were checked directly in the game. Sanguine's "+500% Of Your Magic Level As Extra Healing" is now +1000%. The Umbral Master Mace's level 2 auto-attack bonus is now +20%, not +12%. Several healing perks doubled.
- From now on, your item keeps the value it was saved with. When the game itself changes a perk, the item form marks it and asks you to pick it again, and the hunts you already logged keep the value they were played with.
- Sudden Death Rune counts everything that applies to it, your Offensive Runes and Death Spells And Runes bonuses included.
- New options: level 5 for the Umbral Master Axe, Mace and Masterblade, and level 7 for the Stellar Moonsilver Channeler and Sceptre.
Where to Use It
- Hunt Sessions → any hunt → Stats: Core, Combat and Conditional Stats, each number with its sources.
- Hunt Sessions → New or Edit → Stances: pick the stance (or both, for a Sorcerer). The same block is on Templates.
- Characters → your character → Skills → Manage: your base skills and Loyalty Points.
- Characters → Items → Edit: a perk the game no longer offers is marked there.
- Characters → Sets: the same panel, for the gear alone.
Why This Matters
Hunt Analyser exists to compare one hunt with another. Two incomplete panels, each incomplete in its own way, make a comparison that lies about which setup paid off. A panel that leaves out your armor, your stance or your loyalty is not a smaller truth, it is a different answer.
So the panel now follows the one reference every Tibia player already trusts, the Cyclopedia, and shows its sources. That changes what a mismatch means. A few values are not calculated yet, and the panel says so right where that happens. Everywhere else, if a number here does not match your client, it is no longer "the app is just like that": it is a bug, and you can show me exactly which line. Tell me. Those reports are worth more than they sound.
Hunt Analyser App (click to access)
Happy hunting!
— Rachid Calazans
Proud creator of Hunt Analyser