Marvin Messenzehl

November 24, 2025

Pixel Perfect Picks #120 - Supply, Game Design, Good Design

Hey there 👋

Welcome to this installment of Pixel Perfect Picks. Here I'm sharing something that I heard, read, and saw. You can subscribe to this newsletter here. I'm additionally publishing a more extended essay about software development, design, and freelancing every month.

Saw Something

This week I've stumbled upon a webpage that is something I have been looking for a very long time. A collection of just good things. In the past years, I have made more and more conscious buying decisions, since I'm almost always looking for very high-quality items that are built to last a lifetime. This is everything I feel is worth getting, despite the Porsche maybe, lol.

Read Something

Building a game is one of the most constant items on my bucket list of things to do. I feel like I'm getting closer and closer to it. I just launched my biggest side project ever to a very small family and friends beta, and I can already see the next one coming up. The barriers to entry are getting lower and lower. I stumbled upon this article, and a quote that really stuck with me is this one: Games are about posing problems that let players learn and master them. Good games give clear feedback, variation, and rising challenge so uncertainty lasts. Designing is simple in idea but hard in practice because players and designers both learn.

Heard Something

It's actually not really something I heard, but read, but it's so good that I need to share it here. It's an article series from Nielsen Normann about good design. Especially why a design looks good in particular. Excellent read! 


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Keep Creating Awesome Stuff ✌️

If you like these and think someone else might too, please forward it on. They can subscribe to this newsletter right at the top at https://world.hey.com/mrvn. Thank you.

-Marvin

About Marvin Messenzehl

I love working in the realm between design and code. Some things that make me excited are CSS, Interaction design, Javascript, and making interfaces feel fun and human.

Currently, I'm designing & building interfaces at DAYY.  Besides that, I'm teaching UX and UI design at Memorisely.