I made a bug when I overlaid the A and B Teleporation Entrances/Exits on top of each other. The bug makes sense. This was my solution, along with erecting a wall serving as a solution that draws the eye away from the teleporation points. I could refine, but this version 1 works. I also made both walls not solid so the moving platformer could move through them. I should add a "squish" sound to create the illusion that the moving platform is coming out of the walls.